RPGWatch Forums - View Single Post - On Hit Points
Thread: On Hit Points
View Single Post


July 19th, 2012, 21:34
Originally Posted by Maylander View Post
If PnP can't do it, computer games certainly can't.
I've actually seen PnP games do this really well, and the systems that I've seen used could be transferred to a PC game (take a look at the Swedish RPG Eon if you have the chance, it is very detailed & realistic). But the question is, do you want to? The more realistic & deadly a system gets, the more things that can go wrong for the character, the less you want the character to fight a lot of monsters & other nasties (because getting injured is not something that has an easy fix). And we know from experience that such games don't sell as well as games that lets the player live out their power fantasies.
I would actually welcome a more realistic system in a game such as Jagged Alliance (which already has lasting injuries) more than I would welcome it in a regular CRPG.
Fnord is offline


Fnord's Avatar


Join Date: Jun 2011
Location: Stockholm, Sweden
Posts: 1,723
Mentioned: 0 Post(s)