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July 20th, 2012, 05:04
It's tied up in the history of D&D. Originally, there were classes. That allowed for no customization of characters, so (for example) all fighters were identical. Conan and Errol Flynn were the same as far as the game mechanics worked and thus the development path was identical and boring.

Enter feats. This allowed toons to differentiate some. In order to maintain some balance between the classes, the number of feats and the ones that each class could take were largely limited. Notice that the more popular and most vanilla class (fighter) got more viable choices.

Now, with that system safely worked out and balanced over several years, players decided they wanted more character customization and wanted it more often. Enter enhancements.
Sorry. No pearls of wisdom in this oyster.
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