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July 22nd, 2012, 00:22
It looks good for a first iteration. I agree more "granularity" in the textures (especially in the ground textures ) would be better. This should be fairly easy to address. As to the saturation - Unity is pretty flexible in the shader department, so it seems very possible they could have user settings that switch between different looks (saturated, more muted, etc.) depending on player preference.

It's way too zoomed out to make a judgement on the characters yet. I'm sure they'll release more progress shots of characters in the future.
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