Two Worlds II - Review @ GameBanshee
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August 5th, 2012, 01:18
Played and finished 2W2 also. Bought the expansion and played quite a bit of it, but it wasn't different enough to warrant another 50 hours for a 2nd ending. The biggest weakness of two worlds was covered in the review. The game is very empty of anything to do outside of the towns. Exploration is basically leveling and loot grabbing. 2W3 will need a full time dungeon design staff. Magic system is powerful but very clunky and massively hit and miss on what spell cards will be found. I wanted to be a fire mage and found like 9 fire cards in 200 hours. If I would have chosen necromancy, I would have had hundreds.
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