Wasteland 2 - Interviews @ Eurogamer, GamesIndustry
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August 15th, 2012, 10:42
Taking the same path as Bioware: roleplaying is about making choices and seeing those choices culminate in a dramatically satisfying and logical ending.
So while this studio speaks of reviving RPG, they are also entrapped in the latest references to "RPGs", leading them to copy what is being done and therefore they could not hope to do what they are claiming to do: that is reviving RPG.
At current command over cRPG genre, it is unlikely that a party based game can be a RPG. This studio might revive turn by turn played skirmish games.
And they will deliver on their story requirements as they are free from exporting saves to another episode, meaning they can provide as different outcomes as they wish to.
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