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August 15th, 2012, 10:48
There is real time and what should be called turned based with pause (call real time with pause)

In RTwP, actions are initiated turn after turn, everyone has to wait for the completion of the previous actor's turn. But turns are shorter in terms of action completion they allow in these games.

Turn by turn: AP allows to move 14 steps.
RTwP: AP allows to move 2 steps.

The shorter turn allows to play turns in a sequence, which is better in terms of tactics as it brings manoeuvering to the front stage, as it is supposed to be when speaking of tactics.
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