Avadon - A Case Study In Storytelling
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August 25th, 2012, 13:26
1. He admits here that he didn't give players as many choices and consequences in Avadon (increases development costs).
2. It's clear he's a programmer first and a storyteller second - his explanation of how to write one is a bit ad libbed and vague.
3. Facepalm of the day: "up until the ending, I think Mass Effect 3 is really one of the great pieces of computer game writing and world building".
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