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August 27th, 2012, 23:36
Originally Posted by Thaurin View Post
Good to hear that there have been more complex quests/encounters made. I would almost think the three quests as they are without a hint of a better challenge is a bad advertisement for the game. It has amazing turn-based, asynchronous, multi-player potential, but I haven't seen it in its full glory, yet. No real teamwork was needed in these encounters.
We've actually been discussing just this, and thinking about ways we might be able to show off the real need for teamwork without overwhelming early players. Thanks for posting the concern about this, by the way; it helps us know that finding a solution should be a priority.
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