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August 29th, 2012, 18:38
There's also mention of moral choices and branching paths, though it's noted that the protagonist shall forever remain on the side of "good."
Although not a recent trend, I won't complain on this. I usually don't have patience to replay a game just to see what playing "on the other side" brings. Except TW2, but that wasn't really "good vs evil" cliche and brought completely different areas and sidestories.

Maybe this is pretty irrelevant, but about the place everyone went to after the disaster:
Pobedograd = Wincity (pobeda - win, grad - city).

If the planet was devastated by a nuclear war, the "win" is either an irony or black humor. Both are something I want to see in every game.

Add to that anomalies mentioned in the review which are in fact puzzles… Now I'm definetly buying that game.
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