I was broadly reminded of Mount & Blade-meets-King's Bounty. There's an abstracted view of the game world coupled with hex movement and turn-based, "arena" combat.
The first event players encounter is a minor interaction at the docks, but you can immediately glimpse the potential depth of the dialogue system. There are choices, Diplomacy impacts your success and, sometimes, there are other actions; that first encounter sees local officials confiscating your equipment and supplies and one of the actions is to leave a man behind to make sure nothing is stolen. It's a small event but you can see the potential for bigger choice-and-consequence down the track. I also really appreciated the descriptive text; beyond the actual dialogue lines, you often get descriptions of NPCs' demeanour and reactions. It seems well-written and adds considerable flavour.