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September 16th, 2012, 15:26
You're correct about the 8 companions, I missed the last one.

How many companions are there, roughly, in Baldurs Gate 2? At least enough to have a full evil, neutral or good party right? So 15+. I do agree with you on Planescape though, you can make a fantastic game with "only" 7 companions. Max party size was 4 in planescape right?

The thing is if I want to roleplay an evil character, I don't want to be forced to work with your friendly neighbourhood paladin. Unless I get the chance to pretend I'm good and trick him into working for me. And the other way around, I shouldn't have to tag along with evil necromancer of evil stuff either if I'm playing a good guy (nor should I be able to trick him, because that would be evil).

I'm ranting, but you get my point. What I want is a fleshed out "main" story where most of the companions fit in but aren't necessary, a la BG. Give them interesting sidequests instead!!!
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