Originally Posted by azarhal
Also, I suggest people read the Eurogamer interview with Tom Cain (and update #3). Extremely informative.
the game does not track an alignment for the player. Instead we will use a reputation system to keep track of what different groups in the world think of you.
I like the tactics involved in the precise movement, orientation and use of abilities. But it can tend to be slow with a large party of character. Real-time-with-pause is faster and can feel more engaging, but I have found the abilities to be harder to use well. One reason for that is because many RTWP RPGs were made based on paper-and-pencil games that used turns, and their abilities were made for opponents that were not moving. I feel that RTWP can be an excellent combat model if the abilities are designed with respect to that model, and not converted from another system.
We have an engine already,