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September 21st, 2012, 14:59
I really have to say that Dark Souls, to me, has significanlty raised the bar and standards for action-rpg games. Gone are the days of being happy with games where the hero enters an area, doors and gates appear, enemies appear, mash single button and get excited about wonderful useless combos, enemies die, doors and gates dissapear .. rinse and repeat, no proper world design or coherence - what a waste of time.
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