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September 22nd, 2012, 01:38
Originally Posted by Dhruin View Post
It isn't a choice everyone will embrace but it's a fundamental part of the design. The difficulty is an inherent part of the concept, as is learning from your mistakes. Saving shortcuts that, because you don't have to bear any consequences - just rewind a few minutes to the last save and keep going.
Yes, I realize the concept and that a lot of players are on board with it. It's just that in my personal experience, having to play through a level or check point several times just to get to the boss that you are trying to finally kill, does not make the game more challenging, it makes it tedious and eventually it just gets to the point of boredom.
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Join Date: Sep 2012
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