Project Eternity - Interview @ RPGamer
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September 28th, 2012, 23:17
I just have to quote from the interview
"TC: The biggest change is that we will decide on each and every feature in the game, and we can avoid the ones that add little to the game's content but a lot to its complexity. For example, we are not supporting consoles or multiplayer, both of which make the game far more complex and hard to debug. Instead, we are focusing on making the best single-player PC RPG we can make, and that focus is simplifying a lot of our choices."
Concerning debugging and QA.
That was a good answer in my book.
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