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October 1st, 2012, 15:43
Originally Posted by JDR13 View Post
The monster design is definitely the game's (only) strong point though. I almost fell out of my chair the first time I tried to lockpick a chest that turned out to be a Mimic.
Hmmm How do Mimics know that a chest is something adventurers want ?

The results of latest scientific Mimic research, carried out by special Mimic scientists and investigators ?

Shown at Mimic conferences by charts and PowerMimic presentations ?
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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