If there’s one thing that won’t be Enhanced, it’s the background art
While character models are already improved by the shift to the Throne of Bhaal engine, the game’s famously ‘hand-painted’ environments - actually hand-rendered, and much better looking in the sequel - will remain much the same. Source files were stored on a separate drive during original development and, according to Oster, the only art assets left from the Baldur’s Gate series are a handful of 3D files for some of Throne of Bhaal’s monsters.
On a less wistful note, all of the original’s cinematics have been replaced with animated cinematics, directed by Overhaul’s Nat Jones. What’s more, we’re in for a brand new world map, drawn up to take new areas into account and slot them into the existing Sword Coast.