RPGWatch Forums - View Single Post - Project Eternity - Update #15, Classes, New Stretch Goals and More
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October 5th, 2012, 14:55
Originally Posted by Arkadia7 View Post
Good to see the traditional classes, but I'm a bit peeved to see no paladin class in the game. I would have rather seen the monk dropped in favor of the paladin. To make it worse they add two more classes and still no paladin to be seen.
I'm going to say the same thing I keep repeating on the comments section of the kickstarter: "Some people stick way too much on the class names". It's not because there is no classes labelled Paladin that you can't roleplay one, this isn't D&D.

Also, Feargus skipped all the Paladin questions on his daily Q&A, beside saying he liked them.
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