RPGWatch Forums - View Single Post - Project Eternity - Update #15, Classes, New Stretch Goals and More
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October 5th, 2012, 17:18
Originally Posted by azarhal View Post
I'm going to say the same thing I keep repeating on the comments section of the kickstarter: "Some people stick way too much on the class names". It's not because there is no classes labelled Paladin that you can't roleplay one, this isn't D&D.

Also, Feargus skipped all the Paladin questions on his daily Q&A, beside saying he liked them.
Sounds like I'm not the only one missing the class, maybe they will add it in later. For me, its not really the roleplaying, but the class itself I like. I've always thought the combo/hybrid of cleric and fighter was cool and fun to play.
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