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October 23rd, 2012, 21:50
Originally Posted by VDweller View Post
"It takes time, manpower, and experience [to make quality RPGs]. According to Tim Cain, it takes 3+ years to make a decent RPG. Let's say you have a 12 people team. So, 40 hours a week (they usually work longer, but let's disregard it for now) x 52 weeks x 3 years x 12 people = 75,000 man-hours. Now take 4 people working part-time, which means 3-4 hours a day at best (and 3-4 hours after you've done 8 hours elsewhere isn't the same as 3-4 hours in the morning), so 4 x 52 weeks x 8 years x 4 people = 6,656 man-hours - less than 1/10th, and that's before we account for the lack of experience and learning the trade trial and error style."
Well, you have to add that you're doing an RPG with an amount of choices and consequences never ever seen before, C&C is the most complex and time consuming part of any RPG, so it is amazing you've gotten as far as you have in the time that you have considering the circumstances.
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