RPGWatch Forums - View Single Post - Project Eternity - Update #28
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October 24th, 2012, 20:49
The original Baldur's Gate had a number of wilderness areas, but low density of content in many of those areas. Baldur's Gate II had much greater content density, but fewer wilderness/pure exploration areas. We'd like to make sure we have pure exploration areas while still maintaining good content density.
Good .

Also, props for the shirt.
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