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October 26th, 2012, 10:39
No worries, both you and wolfling are correct. I think the single biggest complaint about Frayed Knights 1 was the interface for spellcasting and using active feats. So it's a big challenge for me to see if I can find a way to keep the richness of the existing system - and the interesting potential decisions - and yet not overwhelm the players quite so much anymore with too many choices that are too complex to really tell the difference between them.
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