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November 3rd, 2012, 16:21
Originally Posted by Pessimeister View Post
Have to disagree with that pretty sad assessment of what I think is a very innovative magic system. I think in a role-playing game in the tradition of UU, it's perfectly justifiable to have magic system that's slow and strategic.
After all it's not a freaking arcade game or "awesome button" based action game, it's an RPG.
Furthermore, you could pre-plan and store spells for that next Ylside encounter or whatever. Some of the fights I had with Liches in the crypts during my magic build character were both intense and memorable.

Ahh man, C'mon Arkane…bring Arx 2 to Kickstarter!
Innovative? Slow & Strategic? Well, you're 1/3rd right. The magic system from Arx Fatalis did an excellent job of convincing you that you were casting real magic. At least for the first 4 or 5 times you used it. After that you realized you're playing a silly minigame that has only slightly more depth than pong.

And for the record, I really liked Arx. Just not the glowy-line drawing minigame.
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