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November 7th, 2012, 13:58
Originally Posted by azarhal View Post
The point of the game is exploration, not completion. *sigh*
And once you've explored everything…?

I know people who now complete Ascalon Catabombs story mode without anyone dying.
Catacombs is probably the easiest dungeon (makes sense, with it being the first available dungeon). Crucible of Eternity, Arah… another matter altogether. Plus, difficulty of encounters is not necessarily what I'm referring to: the game and the skills available to characters have been balanced around the inevitable "downed state". Because of this, you have very few abilities to evade attacks and, if you do, they're on very long timers. So long battles, with mobs that have WAAAAY too much health (I'm looking at you Honor of the Waves dungeon) turn into a grueling affair of kiting ad nauseum.

Kiting + dodging every 20 seconds does not equate to strategy.
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