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November 7th, 2012, 16:51
Originally Posted by wiretripped View Post
Really? From what I understood it leaned more toward the persistent MMO-type world kind of game with a basic and optional single player campaign…
Did I misunderstand?
Possibly. Or should I say - dunno. As I'm not sure myself. However, the Star Citizen FAQ says this:

Q: Is Star Citizen an MMO?
A: No! Star Citizen will take the best of all possible worlds, ranging from a permanent, persistent world similar to those found in MMOs to an offline, single player campaign like those found in the Wing Commander series. The game will include the option for private servers, like Freelancer, and will offer plenty of opportunities for players who are interested in modding the content. Unlike many games, none of these aspects is an afterthought: they all combine to form the core of the Star Citizen experience.

Q: What will the gameplay be like?
A: Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book.

That's why I've put some "beermoney" into that project.
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