Diablo 3 - How the endgame failed @ PC Gamer
View Single Post
November 8th, 2012, 09:25
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.
Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.