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November 8th, 2012, 12:29
Edward Smith has made the classic mistake and should have known better.

Re quote:-

~Instead, I got to be myself for a change. I got to play a game how I wanted to play it, instead of how I thought I should be. If someone struck me as evil, I killed them and didn't worry about the extra quest they might have offered later. If the guards caught me, I killed them too. Sod the points - the end of mission stat round up just gave me something to gleefully ignore.~

Then for some strange diametrically opposed reason he hits the nail straight on the head
~I've been taught my whole gaming life to chase hidden areas, longer gameplay and high-scores. Dishonored isn't interested in points. It's shown me there's much more to games.~
If karma level consequences are not realised, then why oh why does he go around killing? - Killing is karma loss. I wonder why his intelligence is not telling him this, self contradiction without being even slightly aware!
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