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November 9th, 2012, 11:00
Originally Posted by DArtagnan View Post
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.

Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
This is it.

Diablo 3 is not a Diablo game. This should be more obvious than it is.
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