RPGWatch Forums - View Single Post - Diablo 3 - How the endgame failed @ PC Gamer
View Single Post


November 9th, 2012, 13:06
Originally Posted by DArtagnan View Post
The loot design is a result of not understanding the appeal of loot. The skill system is the result of not understanding the appeal of replayability.

Unfortunately, the team in charge of Diablo 3 simply didn't understand Diablo. However, they were fine craftsmen - and if they'd taken on another game - I'm sure it would have been quite fantastic.
Another example of certain people believing that the only option is never to change something or appeal to other people than themselves. Diablo 3 is different to previous Diablo games.. and it's better IMHO.

It doesn't matter which of our opinions is right individually, but sales will judge if Blizzard were right or not.
kalniel is offline




Join Date: Oct 2006
Posts: 1,877
Mentioned: 0 Post(s)