RPGWatch Forums - View Single Post - Project Eternity - Interview @ PureSophistry
View Single Post


November 13th, 2012, 21:15
Originally Posted by Santos View Post
"usually when players turn on perma death all it does is force them to reload when someone dies."

I must be getting old, because this seems, to me, how video games should work.
Then it's mainly just an annoyance. I'd prefer it either like in FO3/FO:NV where the companion(s) will be knocked out, or i'd prefer true perma death (like in a Rouge-like game), then there will be a true sense of loss, something that you will never have otherwise.
"Political Correctness is Fascism pretending to be manners."
- George Carlin
vurt is offline


vurt's Avatar
Serial Modderer


Join Date: Apr 2011
Location: The land of rape and honey
Posts: 2,056
Mentioned: 1 Post(s)