RPGWatch Forums - View Single Post - Project Eternity - Interview @ PureSophistry
View Single Post


November 13th, 2012, 21:15
Originally Posted by Santos View Post
"usually when players turn on perma death all it does is force them to reload when someone dies."

I must be getting old, because this seems, to me, how video games should work.
Then it's mainly just an annoyance. I'd prefer it either like in FO3/FO:NV where the companion(s) will be knocked out, or i'd prefer true perma death (like in a Rouge-like game), then there will be a true sense of loss, something that you will never have otherwise.
"Since you are sharing your opinion with others you might give a false impression to those who haven't played the game yet." zahratustra shares his view why i'm not entitled to have an opinion on RPGwatch
vurt is offline


vurt's Avatar
Serial Modderer


Join Date: Apr 2011
Location: The land of rape and honey
Posts: 1,887