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November 13th, 2012, 22:47
Originally Posted by vurt View Post
Then it's mainly just an annoyance. I'd prefer it either like in FO3/FO:NV where the companion(s) will be knocked out, or i'd prefer true perma death (like in a Rouge-like game), then there will be a true sense of loss, something that you will never have otherwise.
In FO3 I've had a companion knocked out then permanently killed by a deathclaw, so it's not out of the question. But it would be good to make true permadeath an option in every cRPG.
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