RPGWatch Forums - View Single Post - Project Eternity - Interview @ PureSophistry
View Single Post


November 13th, 2012, 22:47
Originally Posted by vurt View Post
Then it's mainly just an annoyance. I'd prefer it either like in FO3/FO:NV where the companion(s) will be knocked out, or i'd prefer true perma death (like in a Rouge-like game), then there will be a true sense of loss, something that you will never have otherwise.
In FO3 I've had a companion knocked out then permanently killed by a deathclaw, so it's not out of the question. But it would be good to make true permadeath an option in every cRPG.
rjshae is offline


rjshae's Avatar
Periapt vs Paronomasia
RPGWatch Donor
Original Sin 2 Donor


Join Date: Mar 2012
Location: Seattle
Posts: 3,523