RPGWatch Forums - View Single Post - Xcom: Enemy unknown discussion
View Single Post


November 14th, 2012, 00:08
Nah, it's a part of the game balance.
Ditch early grenades, they suck. Keep medkits if possible only on supports - I never needed more than two medkits in the team.
Also by leveling up your team, you'll see that some will get a bonus inventory slot.
And pistols are not useless, they deal only 1 notch damage early, but sometimes are a life saver when you should reload but if you do that the author from True Blood theme will do bad things with you.
joxer is online now


joxer's Avatar
The Smoker
Original Sin 1 & 2 Donor


Join Date: Apr 2009
Posts: 15,025