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November 14th, 2012, 04:23
I like the idea of permadeath and how it can make you be more careful and more attached to your companions. But when your companion dies because he walks into his own mine or grenade or charges 5 enemies in power armor while wielding a knife, permadeath just becomes a source of frustration.

If they had smart enough AI that when they die you could say they fought well, instead of "what the heck was he thinking?!" I'd consider permadeath again.
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