Project Eternity - Interview @ PureSophistry
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November 14th, 2012, 14:58
Permadeath with optional resurrection should be the obvious alternative. Make it costly and log it somewhere on the sheet.
If a battle is really tough and one character dies, I wouldn't just reload if I could resurrect the character in question, going through some costly process.
Conan the Barbarian has an excellent scene to demonstrate how this can add meaning and depth to a character.
It would mean extra caution during battles, and by logging the death - it adds meaning to the experience and you can immerse yourself in the event, rather than just gaming it.
So, I'm definitely FOR permadeath if handled correctly.
Exactly like the PnP experience should have permadeath as a threat looming. I mean, everyone knows that the campaign would end if characters just died without any possibility of resurrection or rerolling a new character. But the illusion of threat is VITAL - and if it's not there, combat starts losing its meaning.
Not that I would expect modern developers to understand the finer points of these things.