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November 14th, 2012, 22:25
Originally Posted by Thrasher View Post
Like taking a character out of combat ala ME? And them automatically coming back after it was over? I should remember this. :/

Never mind - I remember the injury system now. Was it 3 injuries and the character was killed, permanently?
As I recall, the injuries had a significant impact on performance in combat - and "kits" to cure them was quite rare and valuable. It was a decent enough compromise that made you careful in combat without necessarily having to reload if someone suffered an injury.

I still prefer my own way - but for some reason it's not considered "meaningful" to have the threat of death in games anymore.




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