RPGWatch Forums - View Single Post - Sui Generis - Kickstarter Update #6, Combat
View Single Post


November 17th, 2012, 09:25
They could keep those flailing wildly animations for low skill levelled characters. A lot of us might like to imagine we'd look cool swinging a sword but even a short youtube search will show those animations are really quite realistic.

While the KS might fail, I hardly think they'll give up on the game. They have a new writer even before the campaign's over. For combat mechanics, I wish they'd sign on spookyfx/Duke Patrick of TES combat modging. The things that guy has done despite the limitations of the CK makes his mods indispensable to my TES gaming.
SonOfCapiz is offline




Join Date: Feb 2011
Posts: 541