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November 18th, 2012, 12:27
The mixture of a tactical turn-based, party-based game with an interactive open world rewarding exploration is what sold me on it. The Codex interview stirred my interest a lot as I liked the way the developer responded. And the pixel art is quite good in my opinion - but of course art is a subjective thing.

I think their biggest hurdle to get lots of funding might be a perceived mismatch of art style and gameplay. The art style (especially the big heads) makes one think of casual, lighthearted games. The gameplay looks to be entirely in the other direction (turn-based, tactical, intricate, deep and thoughtful). I imagine if it had a more traditional WRPG look it would get a lot more backers.

I've grown to like the art style (even the big heads) but I imagine it is a turn-off for some.
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