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November 21st, 2012, 23:40
Originally Posted by purpleblob View Post
You also have choice to ignore the Paragon/Renegade system For me, that was not an issue, if anything, I really loved that system. Made me feel like I'm Shepard (assuming direct control!)
At first I took that approach, choosing dialogue options that represented how I imagined my character would respond, and then I could not get Morinth and many other dialogue options were not available later in the game because I didn't choose always "pushover" or always "rude."

I went back and played just mindlessly clicking "renegade" and the experience lost any semblance of a role playing game. It penalizes you for attempting to roleplay instead of mindlessly clicking the same one every time. This might have been a minor issue for some, but for me it made ME2 feel more like a third person shooter with long cut scene movies. ME3's solution to this problem was simple, but it resulted in a much more enjoyable game overall.
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