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November 21st, 2012, 22:52
Yeah, that bugs me + the quicktime interrupts were kind of "funny"? A lot of collar grabbing. I felt like the game pushed you to figure out how to get the most points, rather than picking a role (or just going with your feelings). It felt strange to be always hovering over a mouse button during conversations just in case there was a possible interrupt. Also, this meant could not just spacebar through tedious dialogue if I wanted to catch all possible interrupts. Very odd roleplaying.
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Wheeee!

#52

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