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November 27th, 2012, 00:54
I gave the chance to that type of fighting, some of FF series, some of Dragon Quest series, Golden Sun, some of Etrian Odyssey series, and some more. I suspect all those Japan designers never noticed that in Dungeon Master you can move, dodge, run, attack with right movements, move out for long range and more and that makes a huge difference.

I'm fine with some abstraction and I would even agree that classical turn based is as much abstract, but I played all those games despite their fights.
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