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November 27th, 2012, 23:11
Originally Posted by crpgnut View Post
Had a ton of fun with U6P, but the dungeons were killer. They were about 30 times too big for the amount of content inside. I'm not sure if they redid the dungeons or just improved the mapping so that they're not quite as confusing. Anything would be an improvement over the mess they were.
A COUPLE of the dungeons were SLIGHTLY reworked, but they are essentially the same as before. However, all of the MAPS were COMPLETELY reworked. I can't remember if the "hint pins" were implemented in 1.0.1 - but if not, then you'll find the dungeons a lot easier to navigate with the new map system. Plus I THINK we changed where some of the maps are located so you'll have them earlier on. Overall I think it's a much more positive experience, plus the obvious performance improvements should make it much nicer to play. It's not a whole new game or anything; it's just closer to the game that we really wanted to make.
zephyrjs is offline




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