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December 1st, 2012, 12:09
Some things, oddly, were not fixed. The AI pathfinding is just as bad as you remember it being; you’ll still be retrieving party members humping trees and rocks. Similarly, your ranged characters require a close eye because they won’t automatically switch to the next ranged weapon with ammo when their one attack runs dry, but instead wade in with a melee weapon
Really?! These are the only things I thought really needed to be improved!
Did they at least stop enemies from respawning when saving?
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