BioWare - David Gaider on narrative design
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December 2nd, 2012, 18:26
I know I'll never look at "Thedas" the same way again.
It remains surprising to me how conservative gamers can be. Many complain about a lack of "innovation", yet moan and groan if the game doesn't utilize whatever gaming element they have grown accustomed to. I suppose the naming effect is similar.
Periapt vs Paronomasia
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