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December 2nd, 2012, 21:40
Ive always felt that Bioware games tell you a story, while TES games allow you to make your own. They are the ultimate sandbox games where you get to choose without restraints, and depending on your playstyle it can be as deep or as shallow as you want it to be. If you are a CoD player you might "finish" all questlines and guilds and be satisfied, while a roleplayer with a clear view on his/her characters might replay the game with different playstyles for each. I love the deep engaging character driven games like Torment, but feel a special kind of freedom with the sanbox rpgs
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