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December 3rd, 2012, 01:09
Originally Posted by sakichop View Post
There are plenty of rpg's with tight narratives that lead you with purpose from point to point until you reach the end of the game.

I see no need to turn tes games into one. Also, one could argue that if you just follow the main quest that tes games actually could provide that too.

And not only the main quest - You can find a decent narrative in any of the factions, or even side quests in the game. There are many narratives for you to play around with.
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