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December 5th, 2012, 13:02
Originally Posted by Wulf View Post
The prime ingredient for a successful kick-start project is the game itself, no amount of press and advertising can turn mediocre product into an overnight sensation.
There is no game, when most KSs start. At best there's a good plan and maybe a demo. And frankly, if we expect projects to be at the demo stage, we are asking for very specific conditions to be met for the developer - i.e. he has to be able to finance development out of their own pocket up to that point. Possible for enthusiast part time devs, but probably not possible for small studios that are currently on the short leash of publishers.
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