RPGWatch Forums - View Single Post - BioWare - David Gaider on narrative design
View Single Post


December 5th, 2012, 22:50
Originally Posted by Aditya View Post
So 'Gaider’s *Laws* of Naming Things' produced such creative geniuses as Hightown and Lowtown, as two sections of Kirkwall? Assuming they were placeholders names, as they very much appear to be, it also displays the creative bankruptcy of Gaider's team of writers.. they couldn't come up with anything better throughout the development process. Pretty pathetic.
Well that shouldn't come as a surprise if we think how well bioware's writing team handled critique during DA2 launch.

Dez is offline


Dez's Avatar
Man with the hat
Original Sin 2 Donor


Join Date: Oct 2006
Posts: 2,068
Mentioned: 2 Post(s)