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December 6th, 2012, 10:38
What I meant is that the starter experience in any classic D&D game (or most classic RPGs for that matter) is typically very hard - because you have few HPs and monsters tend to outnumber you. That means you have to be tactical and you get the full "growth" experience.

I'm not interested in changes that would result in an easier start but a harder mid-end game. I LIKE the hard start.

Also, I enjoy being powerful in the end-game, but that's another matter.




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