RPGWatch Forums - View Single Post - Baldur's Gate: EE impressions
View Single Post


December 6th, 2012, 15:47
Originally Posted by DArtagnan View Post
Oh, and I'd also like to understand why it's a better experience by "quite a margin" than a fully modded BG with BG2 changes? I really don't understand what part of it makes it so much better?
Neither do I, which is why I have no interest in playing/buying BG:EE, therefore no review from me!

Btw, at least according to this thread, the reduced spawns also affect areas like xvart
village, gnoll fortress, Ulcaster ruins or Firewine, not just random wilderness encounters.
DeepO is offline


DeepO's Avatar
deep outside


Join Date: Apr 2008
Location: Prague
Posts: 2,434
Mentioned: 1 Post(s)