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December 14th, 2012, 16:59
I think Indie gaming becomes more mainstream gaming.

The Publishers are going to pay their price for their risk-aversity.

But the gamers are also pying a price : Those who always wanted graphics over everything else - including story - and those who demanded high-costgrapics (and possibly full voiceover, too), are now paying the price for demanding/driing "the inditry" into cost regions no-one can bear anymore.

nd people just don't want all o that stuff. The casual gamer doesn't need or wat top-notch graphics. He or she wants top-notch gameplay !

I think that this illustrates "gaming industry vs. casual gamers" very good :

Originally Posted by Alrik Fassbauer View Post
How Software Development works :

1. http://blog.thingsdesigner.com/index…ing-comic.html

2. http://forums.ddo.com/showpost.php?p…67&postcount=1
Provocating said, the "industry" listened to the "hardcore gamer" too much, and perhaps now the casual gamers are turning towards Indies instead, I guess.
Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction. (E.F.Schumacher, Economist, Source)
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Alrik Fassbauer

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